
Player X jumps at 0100 1st March EVE time, this creates a 3 hour cooldown on his JC. This can be done in multiple ways however I feel the strongest of this is to increase the cooldown of a jc the more frequently it is used. Have serious consequences for repeated jumping.Įncourage specialisation without disabling the "jack of all trades" route.Īllow power creep of older pilots over younger pilots (or attempt minimise this effect).Īllow force projection for Corps & Alliances.ĭiscourage players from playing EVE Online for a whole day or X hours.Īccording to the first jump clone rule, jumping multiple times within a specified time period should be discouraged and harshly penalised. I am looking for your input in this thread on all aspects of it, but especially so in the following list.Įnable limited, but instantaneous deployment to another solar system where your JC is located. Really though, what is the role of the Jump Clone? What is it meant to facilitate and prohibit?ĬCP are the only ones who can truly answer this question however from the communities perspective I believe we also play a large part in what we feel is true to the game. Other idea's that have already been shot to pieces. Timer changes on skillpoint pilot has (longer timer for more sp). Here is a short-list of those suggestions:
I have trawled through an awful lot of old threads, most suggest the same thing.
Force projection, Malcanis' law, rent-seeking and the newbie are all large parts of why existing options have failed thus far, so instead of shooting down all current suggestions, let's open a real forum for great ideas to fix this horrible mechanic. The dreaded jump clone and it's 24 hour static mechanic has been hotly debated for a long time, and I think it's time we really got it nutted out a new-age version for it. WARNING: Large wall of text incoming, if you do not wish to read, please jump to the 2nd post for the tl:dr version.